Hire iOS Developers
Hire senior iOS developers (Swift, SwiftUI) from Latin America: vetted candidates in 48 hours, a start in 8–12 days, US hours, $5,000–8,000 a month.
Ideaware places senior iOS developers from Latin America on US product teams. You see vetted Swift engineers within 48 hours, your pick starts 8–12 days after the first call, and they work US hours. A senior iOS developer costs $5,000–8,000 a month, with payroll, benefits and equipment included.
Native iOS talent is scarce: only 5.7% of professional developers reported using Swift in the 2025 Stack Overflow Developer Survey. That scarcity is why US iOS searches drag on, and why we keep a bench of engineers who have already shipped apps through App Review.
What an iOS developer costs in the US
A US iOS developer earns an average base salary of $117,644 in 2026, and the median sits at $110,000, according to Built In’s salary data. For context, the BLS median for all software developers was $135,980 in May 2025.
On top of salary you pay benefits, which account for 30% of employer compensation costs in US private industry (BLS, June 2026), plus any recruiter fee.
| US in-house hire | Ideaware | |
|---|---|---|
| Pay | $117,644 average base salary | $5,000–8,000 a month |
| Benefits, payroll tax, equipment | Paid by you on top of salary | Included |
| Placement fee | Common with agencies | None |
| First candidates | Depends on your pipeline | 48 hours |
Teams save 40–60% against a comparable US hire once benefits and fees count. The developer cost guide has the numbers for every role.
The iOS stack our developers work in
Our iOS developers write Swift 5.9 or later, build new screens in SwiftUI and still maintain UIKit where older apps need it. Profiles usually cover:
- UI: SwiftUI, UIKit, and the bridges between them; Auto Layout; accessibility with VoiceOver and Dynamic Type
- Concurrency: async/await, actors, structured concurrency, Combine in older codebases
- Architecture: MVVM, Clean Architecture, the Coordinator pattern, The Composable Architecture on some teams
- Data: SwiftData, Core Data, Keychain, CloudKit sync
- Apple frameworks: StoreKit 2 for in-app purchases, push notifications, HealthKit, MapKit, WidgetKit
- Testing and release: XCTest, Swift Testing, XCUITest, Fastlane, Xcode Cloud or GitHub Actions, TestFlight
If you ship on Android too, pair the hire with an Android developer so both apps share API contracts and release cadence.
HealthKit, Core Data and VIPER
Health apps and long-lived enterprise apps need iOS experience a general hire may not have. Ask for any of these and we put candidates who have shipped it at the top of the list.
- HealthKit: permission requests per data type, background delivery, reading workouts, sleep and heart rate, writing samples back, and keeping health data out of analytics and crash logs. They also know the App Store review rules for health data.
- Core Data: lightweight and staged migrations, background contexts that don’t block the UI, CloudKit sync, and a gradual move to SwiftData when it makes sense
- VIPER: maintaining VIPER modules in older apps, adding features without breaking the module boundaries, and moving screens one at a time to MVVM with SwiftUI when you decide to
How we vet iOS developers
We accept about 3% of applicants. iOS candidates go through five steps: an async technical assessment, a 90-minute live coding session, an architecture review of an app they shipped, an English and communication interview, and reference checks with former managers.
The iOS rounds cover what breaks in real apps:
- Memory: retain cycles in closures,
weakversusunowned, and finding a leak with Instruments - Concurrency: moving work off the main thread with async/await and actors without data races
- SwiftUI state:
@State,@Observableand environment objects, and why a view redraws more than expected - Offline data: persistence and sync with SwiftData or Core Data, and handling conflicts
- App Store release: signing, provisioning, TestFlight, phased rollouts and App Review rejections
- UIKit interop: wrapping a UIKit view in SwiftUI and migrating a legacy screen step by step
You then interview the finalists, and we can arrange a paired session on your codebase.
Native iOS or cross-platform: which hire do you need?
Hire a native iOS developer when the iPhone app is your main product, or when you rely on Apple frameworks like HealthKit, ARKit, widgets or Apple Watch. Consider another profile when:
- You need iOS and Android from one codebase with a React team: hire a React Native developer.
- You want one codebase with custom, pixel-exact UI: hire a Flutter developer.
- You need the Android app too: add an Android developer.
- You’re planning a whole mobile team: see the mobile developers overview.
Frequently asked questions
How much does it cost to hire an iOS developer?
How fast can an iOS developer start?
Can your developers work in both SwiftUI and UIKit?
Should we build native iOS or use React Native or Flutter?
Will the developer handle App Store releases?
What happens if the developer isn't a fit?
Related roles
Meet your first candidates this week.
Tell us the role and the stack. Within 48 hours you get 3–4 vetted senior developers to interview, and you pay nothing until you hire.

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